Solar ash ps5 performance12/27/2023 Despite these differences though, Series S still looks superb on its own terms. Reductions in shading are also evident in some scenes viewed side-by-side, with Series X and PS5 offering a richer spread of indirect shadow bounces that add extra depth in between objects and characters like Pinocchio himself. In some cases it's a more dramatic change, in others it's more subtle. For example, rising dust near the stairwell in the early Hotel Krat lobby area is pared back on Series S, as is volumetric fog next to a fountain. However, there are some more subtle tweaks to the Series S presentation, with lower-grade ambient occlusion shading and slightly reduced volumetric fog in certain scenes. Moreover, the three consoles are a match in core visual settings, with the same texture quality and geometric detail across Lies of P's cobble-stoned streets. The image quality on Series S is superb, despite the 4TF profile of the machine itself. Series S stacks up well by comparison too, with a native 1440p image that gets temporal anti-aliasing to clear up any noise in its upscale to 4K. On PS5 and Series X, we're getting a practically fixed 4K with quality mode in place, with no deviations below 3840x2160 detected in numerous pixel tests. The first thing to point out is the resolution difference in the 30fps quality mode that targets higher visual settings. Let's kick off with a look at the three machines in comparison. Here's Tom's full video workup of Lies of P on PS5, Series X and Series S - including every mode available on console. It's rare to see Series S in particular get a full spread of three modes - often, Microsoft's three-litre console has only one or two options. There's a 30fps quality mode, a smoother 40fps quality mode for those using 120Hz displays, and a 60fps performance mode. With that said, what's the best graphics mode to employ on your visit to this curious land of puppetry and pageantry? No matter which console you're playing on, PS5, Series X or S, you have three modes to choose from - each with a slightly different blend of fidelity and performance. Perhaps the biggest draw of Lies of P is letting that familiar Soulslike blueprint play out while exploring a brand new world. You'll face deranged creations, from mannequin policemen wielding stop signs to robotic dogs and rogue circus masters. The ruined gothic world of Krat is loosely inspired by the 19th-century, pre-Disney story of Pinocchio it's a game universe where mechanised puppets have risen up against their human rulers. Lies of P's unique setting deserves a few words before we get to how the game performs in its various modes on PS5 and Series X/S, as it represents the biggest twist on the Souls formula. While developers Neowiz Games and Round8 Studio are hardly playing coy about their inspirations, they've delivered a well-executed recreation of a core blueprint that we know works - while arguably surpassing recent From releases in terms of technical polish. Built on Unreal Engine 4, From Software fans will feel right at home with Lies of P's mechanics, its focus on learning attack patterns and timing parries. Imitation is the sincerest form of flattery, so Lies of P may be most glowing Dark Souls tribute yet.
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